head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
7 Days to Die leans Optimization (Pure Optimization); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Aim and movement during horde nights matter.
State of Decay
Melee and driving are functional, not demanding
7 Days to Die leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
World generation and loot rolls randomized.
State of Decay
Dynamic events, infestations and survivor traits roll randomly
7 Days to Die leans a little harder on optimization, though the gap is small.
7 Days to Die
Base design and horde-night kill funnels dominate.
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.