head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cinematic stealth-adventure about siblings surviving plague-era France.

Optimization · Practiced Mastery
Tests patience with scripted encounters and light adventure-game routing.
A Plague Tale: Innocence leans Optimization (Practiced Mastery); The Lord of the Rings: The Fellowship of the Ring leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Stealth and sling aiming need basic skill.
The Lord of the Rings: The Fellowship of the Ring
Basic melee, archery and stealth need only modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Guard patrols are scripted.
The Lord of the Rings: The Fellowship of the Ring
Enemies follow simple scripts; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Light patrol variation.
The Lord of the Rings: The Fellowship of the Ring
Encounters are fixed; little is random once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
A Plague Tale: Innocence
Encounter routes have clean solutions.
The Lord of the Rings: The Fellowship of the Ring
Learning levels, item use and encounter order carries the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
A Plague Tale: Innocence →
full breakdown
The Lord of the Rings: The Fellowship of the Ring →