head to head
Age of Empires II: The Age of Kings asks more than World of Warships, and the gap is execution.

Optimization · Grand Arena
The definitive medieval RTS where castle drops and farm economies decide empires.

Reads · Mind & Math
Naval PvP with positional warfare.
Age of Empires II: The Age of Kings leans Optimization (Grand Arena); World of Warships leans Reads (Mind & Math).
Age of Empires II: The Age of Kings leans clearly harder on execution.
Age of Empires II: The Age of Kings
Micro, villager management, hotkey speed
World of Warships
Slow aim with long lead times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires II: The Age of Kings
High-level play is predicting human openings
World of Warships
Map positioning and spotting are reads
World of Warships leans a little harder on variance, though the gap is small.
Age of Empires II: The Age of Kings
Fog, map gen, civ matchups
World of Warships
Shell dispersion and matchmaker swings
Age of Empires II: The Age of Kings leans a little harder on optimization, though the gap is small.
Age of Empires II: The Age of Kings
Build orders refined over two decades
World of Warships
Captain skills and ship builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.