head to head
Age of Empires III asks more than Hero Academy, and the gap is execution.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Mind & Math
An asynchronous tactics game testing positioning and opponent prediction.
Age of Empires III leans Optimization (Mind & Math); Hero Academy leans Optimization (Mind & Math).
Age of Empires III leans clearly harder on execution.
Age of Empires III
Unit micro and raid defense
Hero Academy
Placing units has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Human deck and timing reads in ranked
Hero Academy
Modelling the human opponent's tactics matters in PvP
Age of Empires III leans a little harder on variance, though the gap is small.
Age of Empires III
Map spawns and shipment ordering unknowns
Hero Academy
Card draws add some randomness to options
Age of Empires III leans a little harder on optimization, though the gap is small.
Age of Empires III
Home-city decks are a build-crafting layer
Hero Academy
Action-point efficiency and positioning theory dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.