head to head
Age of Mythology asks more than Hero Academy, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
An asynchronous tactics game testing positioning and opponent prediction.
Age of Mythology leans Optimization (Mind & Math); Hero Academy leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Hero Academy
Placing units has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Hero Academy
Modelling the human opponent's tactics matters in PvP
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Hero Academy
Card draws add some randomness to options
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Hero Academy
Action-point efficiency and positioning theory dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.