head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Age of Empires III leans Optimization (Mind & Math); Pokémon UNITE leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Unit micro and raid defense
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Pokémon UNITE leans a little harder on reads, though the gap is small.
Age of Empires III
Human deck and timing reads in ranked
Pokémon UNITE
Team-fight engagement timing is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Empires III
Map spawns and shipment ordering unknowns
Pokémon UNITE
Wild Pokémon spawns and item RNG
Age of Empires III leans a little harder on optimization, though the gap is small.
Age of Empires III
Home-city decks are a build-crafting layer
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.