head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Heroes of the Storm leans Reads (Mind & Math); Pokémon UNITE leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Skillshots and rotations require hands
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Team-fight cooldown trading is prediction
Pokémon UNITE
Team-fight engagement timing is prediction
Pokémon UNITE leans a little harder on variance, though the gap is small.
Heroes of the Storm
Map objectives and merc camps vary
Pokémon UNITE
Wild Pokémon spawns and item RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Talent picks and team comps deep
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.