head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Age of Mythology leans Optimization (Mind & Math); Pokémon UNITE leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Standard RTS micro demands
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Pokémon UNITE leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Pokémon UNITE
Team-fight engagement timing is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Fog of war and random maps
Pokémon UNITE
Wild Pokémon spawns and item RNG
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.