head to head
Age of Empires III asks more than Scorched Earth, and the gap is execution.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Mind & Math
Trajectory math and arsenal economy against humans under random wind.
Age of Empires III leans Optimization (Mind & Math); Scorched Earth leans Optimization (Mind & Math).
Age of Empires III leans clearly harder on execution.
Age of Empires III
Unit micro and raid defense
Scorched Earth
Dialing angle and power is deliberate, not twitch
Age of Empires III leans clearly harder on reads.
Age of Empires III
Human deck and timing reads in ranked
Scorched Earth
Hot-seat humans reward predicting their targets and buys
Age of Empires III leans a little harder on variance, though the gap is small.
Age of Empires III
Map spawns and shipment ordering unknowns
Scorched Earth
Random terrain and wind perturb every shot
Age of Empires III leans clearly harder on optimization.
Age of Empires III
Home-city decks are a build-crafting layer
Scorched Earth
Trajectory math and weapon economy decide who survives
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.