head to head
Heroes of the Storm asks more than Scorched Earth, and the gap is reads.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Optimization · Mind & Math
Trajectory math and arsenal economy against humans under random wind.
Heroes of the Storm leans Reads (Mind & Math); Scorched Earth leans Optimization (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
Heroes of the Storm
Skillshots and rotations require hands
Scorched Earth
Dialing angle and power is deliberate, not twitch
Heroes of the Storm leans clearly harder on reads.
Heroes of the Storm
Team-fight cooldown trading is prediction
Scorched Earth
Hot-seat humans reward predicting their targets and buys
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Map objectives and merc camps vary
Scorched Earth
Random terrain and wind perturb every shot
Heroes of the Storm leans a little harder on optimization, though the gap is small.
Heroes of the Storm
Talent picks and team comps deep
Scorched Earth
Trajectory math and weapon economy decide who survives
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.