head to head
Age of Empires asks more than Scorched Earth, and the gap is execution.

Optimization · Mind & Math
The original historical RTS of advancing ages, booming economies, and rushing armies.

Optimization · Mind & Math
Trajectory math and arsenal economy against humans under random wind.
Age of Empires leans Optimization (Mind & Math); Scorched Earth leans Optimization (Mind & Math).
Age of Empires leans clearly harder on execution.
Age of Empires
APM and micro under pressure
Scorched Earth
Dialing angle and power is deliberate, not twitch
Age of Empires leans clearly harder on reads.
Age of Empires
Scouting and countering human strategies
Scorched Earth
Hot-seat humans reward predicting their targets and buys
Age of Empires leans a little harder on variance, though the gap is small.
Age of Empires
Fog of war and map resources
Scorched Earth
Random terrain and wind perturb every shot
Age of Empires leans clearly harder on optimization.
Age of Empires
Build orders and eco timing dominate
Scorched Earth
Trajectory math and weapon economy decide who survives
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.