head to head
Age of Empires III asks more than Tom Clancy's EndWar, and the gap is execution.

Optimization · Mind & Math
A colonial-era RTS adding home-city card shipments to classic Age economy play.

Optimization · Mind & Math
Counter-picking units and out-planning opponents with your voice instead of clicks.
Age of Empires III leans Optimization (Mind & Math); Tom Clancy's EndWar leans Optimization (Mind & Math).
Age of Empires III leans clearly harder on execution.
Age of Empires III
Unit micro and raid defense
Tom Clancy's EndWar
Voice commands remove most mechanical demand by design
Age of Empires III leans a little harder on reads, though the gap is small.
Age of Empires III
Human deck and timing reads in ranked
Tom Clancy's EndWar
Multiplayer theatre battles reward predicting enemy unit commitments
Age of Empires III leans clearly harder on variance.
Age of Empires III
Map spawns and shipment ordering unknowns
Tom Clancy's EndWar
Fog of war hides compositions until scouted
Age of Empires III leans a little harder on optimization, though the gap is small.
Age of Empires III
Home-city decks are a build-crafting layer
Tom Clancy's EndWar
Rock-paper-scissors unit counters and upgrade economy are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.