head to head
Age of Empires asks more than Tom Clancy's EndWar, and the gap is execution.

Optimization · Mind & Math
The original historical RTS of advancing ages, booming economies, and rushing armies.

Optimization · Mind & Math
Counter-picking units and out-planning opponents with your voice instead of clicks.
Age of Empires leans Optimization (Mind & Math); Tom Clancy's EndWar leans Optimization (Mind & Math).
Age of Empires leans clearly harder on execution.
Age of Empires
APM and micro under pressure
Tom Clancy's EndWar
Voice commands remove most mechanical demand by design
Age of Empires leans a little harder on reads, though the gap is small.
Age of Empires
Scouting and countering human strategies
Tom Clancy's EndWar
Multiplayer theatre battles reward predicting enemy unit commitments
Age of Empires leans clearly harder on variance.
Age of Empires
Fog of war and map resources
Tom Clancy's EndWar
Fog of war hides compositions until scouted
Age of Empires leans a little harder on optimization, though the gap is small.
Age of Empires
Build orders and eco timing dominate
Tom Clancy's EndWar
Rock-paper-scissors unit counters and upgrade economy are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.