head to head
Heroes of the Storm asks more than Tom Clancy's EndWar, and the gap is execution.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Optimization · Mind & Math
Counter-picking units and out-planning opponents with your voice instead of clicks.
Heroes of the Storm leans Reads (Mind & Math); Tom Clancy's EndWar leans Optimization (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
Heroes of the Storm
Skillshots and rotations require hands
Tom Clancy's EndWar
Voice commands remove most mechanical demand by design
Heroes of the Storm leans clearly harder on reads.
Heroes of the Storm
Team-fight cooldown trading is prediction
Tom Clancy's EndWar
Multiplayer theatre battles reward predicting enemy unit commitments
Heroes of the Storm leans a little harder on variance, though the gap is small.
Heroes of the Storm
Map objectives and merc camps vary
Tom Clancy's EndWar
Fog of war hides compositions until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Talent picks and team comps deep
Tom Clancy's EndWar
Rock-paper-scissors unit counters and upgrade economy are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.