head to head
Age of Mythology asks more than DEFCON, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
A nuclear strategy game testing cold optimization and the timing of betrayal.
Age of Mythology leans Optimization (Mind & Math); DEFCON leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
DEFCON
Issuing orders needs no dexterity, only attention
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
DEFCON
Timing betrayals and first strikes against humans is the heart
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
DEFCON
Hidden submarine and fleet positions reward scouting
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
DEFCON
Launch timing, placement and alliance math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.