head to head
Heroes of the Storm asks more than DEFCON, and the gap is execution.

Optimization · Mind & Math
A nuclear strategy game testing cold optimization and the timing of betrayal.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.
DEFCON leans Optimization (Mind & Math); Heroes of the Storm leans Reads (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
DEFCON
Issuing orders needs no dexterity, only attention
Heroes of the Storm
Skillshots and rotations require hands
Heroes of the Storm leans a little harder on reads, though the gap is small.
DEFCON
Timing betrayals and first strikes against humans is the heart
Heroes of the Storm
Team-fight cooldown trading is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DEFCON
Hidden submarine and fleet positions reward scouting
Heroes of the Storm
Map objectives and merc camps vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DEFCON
Launch timing, placement and alliance math are deeply solvable
Heroes of the Storm
Talent picks and team comps deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.