head to head
Neither is simply harder - they are hard in different places. Age of Mythology demands more execution; Gwent: The Witcher Card Game demands more reads.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Mind & Math
A bluffing-heavy card game where reading your opponent across three rounds outweighs raw card power.
Age of Mythology leans Optimization (Mind & Math); Gwent: The Witcher Card Game leans Reads (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Gwent: The Witcher Card Game
No timing involved; purely strategic card placement
Gwent: The Witcher Card Game leans clearly harder on reads.
Age of Mythology
Human opponents and god-power timing bluffs
Gwent: The Witcher Card Game
Two-out-of-three rounds create meta-game bluffing and baiting
Gwent: The Witcher Card Game leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Gwent: The Witcher Card Game
Card draws and hidden hand matter but deck is known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
God choices and favor economy reward planning
Gwent: The Witcher Card Game
Row control and point denial strategies are analytically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.