head to head
Neither is simply harder - they are hard in different places. Gwent: The Witcher Card Game demands more variance; Heroes of the Storm demands more execution.

Reads · Mind & Math
A bluffing-heavy card game where reading your opponent across three rounds outweighs raw card power.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.
Gwent: The Witcher Card Game leans Reads (Mind & Math); Heroes of the Storm leans Reads (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
Gwent: The Witcher Card Game
No timing involved; purely strategic card placement
Heroes of the Storm
Skillshots and rotations require hands
Gwent: The Witcher Card Game leans a little harder on reads, though the gap is small.
Gwent: The Witcher Card Game
Two-out-of-three rounds create meta-game bluffing and baiting
Heroes of the Storm
Team-fight cooldown trading is prediction
Gwent: The Witcher Card Game leans clearly harder on variance.
Gwent: The Witcher Card Game
Card draws and hidden hand matter but deck is known
Heroes of the Storm
Map objectives and merc camps vary
Gwent: The Witcher Card Game leans a little harder on optimization, though the gap is small.
Gwent: The Witcher Card Game
Row control and point denial strategies are analytically solvable
Heroes of the Storm
Talent picks and team comps deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.