head to head
Age of Mythology asks more than Knights of Honor II: Sovereign, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
Medieval grand strategy RTS where diplomacy timing, marshal management, and kingdom expansion compete on a living map.
Age of Mythology leans Optimization (Mind & Math); Knights of Honor II: Sovereign leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Knights of Honor II: Sovereign
Battle auto-resolve minimizes twitch; marshal positioning is the limit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Knights of Honor II: Sovereign
Human opponent diplomacy and marshal moves must be predicted
Knights of Honor II: Sovereign leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Knights of Honor II: Sovereign
Kingdom event cards and rebel uprising timing add meaningful uncertainty
Age of Mythology leans a little harder on optimization, though the gap is small.
Age of Mythology
God choices and favor economy reward planning
Knights of Honor II: Sovereign
Kingdom upgrade sequencing and marshal slot allocation are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.