head to head
Neither is simply harder - they are hard in different places. Heroes of the Storm demands more execution; Knights of Honor II: Sovereign demands more variance.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.

Optimization · Mind & Math
Medieval grand strategy RTS where diplomacy timing, marshal management, and kingdom expansion compete on a living map.
Heroes of the Storm leans Reads (Mind & Math); Knights of Honor II: Sovereign leans Optimization (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
Heroes of the Storm
Skillshots and rotations require hands
Knights of Honor II: Sovereign
Battle auto-resolve minimizes twitch; marshal positioning is the limit
Heroes of the Storm leans a little harder on reads, though the gap is small.
Heroes of the Storm
Team-fight cooldown trading is prediction
Knights of Honor II: Sovereign
Human opponent diplomacy and marshal moves must be predicted
Knights of Honor II: Sovereign leans clearly harder on variance.
Heroes of the Storm
Map objectives and merc camps vary
Knights of Honor II: Sovereign
Kingdom event cards and rebel uprising timing add meaningful uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of the Storm
Talent picks and team comps deep
Knights of Honor II: Sovereign
Kingdom upgrade sequencing and marshal slot allocation are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.