head to head
League of Legends asks more than Age of Mythology, and the gap is reads.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Reads · Grand Arena
A team MOBA where map control and adaptive duels decide objectives.
Age of Mythology leans Optimization (Mind & Math); League of Legends leans Reads (Grand Arena).
League of Legends leans a little harder on execution, though the gap is small.
Age of Mythology
Standard RTS micro demands
League of Legends
Mechanics matter but not aimbot-decisive.
League of Legends leans clearly harder on reads.
Age of Mythology
Human opponents and god-power timing bluffs
League of Legends
Lane and jungle constantly mind-game opponents.
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
League of Legends
Champion select and minor RNG only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
God choices and favor economy reward planning
League of Legends
Itemization, wave management, and macro are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.