head to head
Age of Mythology asks more than Offworld Trading Company, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Mind & Math
An economic RTS where you bankrupt rival Mars corporations through market manipulation instead of guns.
Age of Mythology leans Optimization (Mind & Math); Offworld Trading Company leans Optimization (Mind & Math).
Age of Mythology leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Offworld Trading Company
Light APM, mostly market clicks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
Human opponents and god-power timing bluffs
Offworld Trading Company
Live market PvP means modelling rival tycoons
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Offworld Trading Company
Map resource distribution varies per game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
God choices and favor economy reward planning
Offworld Trading Company
Supply-chain math and buyout timing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.