head to head
Warcraft III: Reign of Chaos asks more than Age of Mythology, and the gap is execution.

Optimization · Mind & Math
An RTS where Greek, Norse, and Egyptian pantheons lend myth units and god powers to war.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Age of Mythology leans Optimization (Mind & Math); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Warcraft III: Reign of Chaos leans clearly harder on execution.
Age of Mythology
Standard RTS micro demands
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Warcraft III: Reign of Chaos leans a little harder on reads, though the gap is small.
Age of Mythology
Human opponents and god-power timing bluffs
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Age of Mythology leans a little harder on variance, though the gap is small.
Age of Mythology
Fog of war and random maps
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Age of Mythology
God choices and favor economy reward planning
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.