head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A lane-defense strategy game about timing economy and unit upgrades.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
Age of War 2 leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War 2
Clicking to deploy units, no twitch precision
Stronghold
minimal, mostly clicking and management
Age of War 2 leans a little harder on reads, though the gap is small.
Age of War 2
Mostly versus AI; minimal opponent adaptation
Stronghold
AI opponents are scripted, minor prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Age of War 2
Little hidden randomness in unit outcomes
Stronghold
minor resource and raid randomness
Stronghold leans a little harder on optimization, though the gap is small.
Age of War 2
Economy timing and unit composition through the ages decides wins
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.