head to head
Portal asks more than Age of War, and the gap is execution.

Optimization · Pure Optimization
A simple economy-timing puzzle of when to spawn units and evolve ages.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.
Age of War leans Optimization (Pure Optimization); Portal leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Age of War
Clicking spawn buttons with decent timing suffices
Portal
Portal placement timing modest.
Age of War leans a little harder on reads, though the gap is small.
Age of War
The AI follows predictable spawn logic
Portal
No adversary modeling player.
Age of War leans a little harder on variance, though the gap is small.
Age of War
Matches play out almost identically given same choices
Portal
Deterministic chambers; no randomness.
Portal leans clearly harder on optimization.
Age of War
Unit economy and evolution timing decide the stalemate
Portal
Pure puzzle-solving optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.