head to head
Portal 2 asks more than Age of War, and the gap is optimization.

Optimization · Pure Optimization
A simple economy-timing puzzle of when to spawn units and evolve ages.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Age of War leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Age of War
Clicking spawn buttons with decent timing suffices
Portal 2
Portal placement requires some precision but timing is lenient.
Age of War leans a little harder on reads, though the gap is small.
Age of War
The AI follows predictable spawn logic
Portal 2
No opponent; puzzles are static.
Age of War leans a little harder on variance, though the gap is small.
Age of War
Matches play out almost identically given same choices
Portal 2
Puzzles are deterministic with no randomness.
Portal 2 leans clearly harder on optimization.
Age of War
Unit economy and evolution timing decide the stalemate
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.