head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A simple economy-timing puzzle of when to spawn units and evolve ages.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Age of War leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Age of War
Clicking spawn buttons with decent timing suffices
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Age of War leans a little harder on reads, though the gap is small.
Age of War
The AI follows predictable spawn logic
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
Age of War
Matches play out almost identically given same choices
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
Age of War
Unit economy and evolution timing decide the stalemate
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.