head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world hero shooter where you hot-swap a squad of three agents to dismantle a supervillain organisation.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Agents of Mayhem leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Agents of Mayhem leans a little harder on execution, though the gap is small.
Agents of Mayhem
Triple-jump shooting demands moderate aim and movement
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
LEGION troops follow predictable scripts
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Procedural lair layouts add mild uncertainty
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Agents of Mayhem
Agent-swap squad composition and gadget builds reward theorycrafting
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.