head to head
BioShock Infinite asks more than Air-Sea Battle, and the gap is optimization.

Execution · Pure Mechanics
A 1977 timing test - lead the moving target and outscore the other gun.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.
Air-Sea Battle leans Execution (Pure Mechanics); BioShock Infinite leans Execution (Practiced Mastery).
Air-Sea Battle leans a little harder on execution, though the gap is small.
Air-Sea Battle
Timing shots on moving targets is the entire game
BioShock Infinite
Skyline traversal and aiming reward inputs.
Air-Sea Battle leans a little harder on reads, though the gap is small.
Air-Sea Battle
Head-to-head play adds slight outguessing of the other gunner
BioShock Infinite
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Air-Sea Battle
Target patterns cycle predictably
BioShock Infinite
Loot drops mildly randomized.
BioShock Infinite leans clearly harder on optimization.
Air-Sea Battle
Learning target speeds and angles is shallow but real
BioShock Infinite
Gear, vigors, weapon picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.