head to head
Air-Sea BattlevsHomefront
Air-Sea Battle leans Execution (Pure Mechanics); Homefront leans Execution (Pure Mechanics).
Air-Sea BattleHomefront
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance1 vs 2
Homefront leans harder on variance: Scripted setpieces, little randomness
Optimization2 vs 3
Homefront leans harder on optimization: Modest loadout and map knowledge layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

