head to head
Air-Sea BattlevsUncharted 4: A Thief's End
Air-Sea Battle leans Execution (Pure Mechanics); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
Air-Sea BattleUncharted 4: A Thief's End
Axis by axis
Execution6 vs 5
Air-Sea Battle leans harder on execution: Timing shots on moving targets is the entire game
Reads2 vs 1
Air-Sea Battle leans harder on reads: Head-to-head play adds slight outguessing of the other gunner
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 3
Uncharted 4: A Thief's End leans harder on optimization: Few systems to optimize beyond difficulty.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

