head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted bullet patterns.

Execution · Pure Mechanics
Punishing rally car control at the limit, supported by setup and stage knowledge.
Akai Katana leans Execution (Pure Mechanics); Dirt Rally leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Threading through dense bullet curtains demands flawless precise movement
Dirt Rally
Unforgiving car control on loose surfaces is the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Enemy bullet patterns are scripted, not an adapting mind
Dirt Rally
Solo time trials against the clock, no adaptive rival
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Patterns are fixed once learned, minimal true randomness
Dirt Rally
Weather and surface degradation vary between stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Scoring systems and route memorisation reward deep optimization
Dirt Rally
Pacenote interpretation, setup tuning and stage memorisation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.