head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through scripted bullet patterns.

Execution · Pure Mechanics
Harder, longer-sightline sequel demanding even cleaner execution per floor.
Akai Katana leans Execution (Pure Mechanics); Hotline Miami 2: Wrong Number leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Threading through dense bullet curtains demands flawless precise movement
Hotline Miami 2: Wrong Number
Long sightlines punish any aim or timing slip
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Enemy bullet patterns are scripted, not an adapting mind
Hotline Miami 2: Wrong Number
No adaptive opposition, just scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Patterns are fixed once learned, minimal true randomness
Hotline Miami 2: Wrong Number
Enemy wander adds restart-to-restart noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Akai Katana
Scoring systems and route memorisation reward deep optimization
Hotline Miami 2: Wrong Number
Stricter routing through bigger open levels
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.