head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
Arcade reflex shooting under timers with memorisable rescue routes.
Aladdin leans Execution (Pure Mechanics); Alien Syndrome leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Alien Syndrome
Dodging swarms under a bomb timer is pure arcade reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Alien Syndrome
Aliens swarm on fixed spawn logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Alien Syndrome
Hostage and weapon spots are unknown until learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Alien Syndrome
Routes to hostages and boss patterns are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.