head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
An endless runner testing reflexes dodging obstacles at accelerating speed.
Aladdin leans Execution (Pure Mechanics); Subway Surfers City leans Execution (Pure Mechanics).
Subway Surfers City leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Subway Surfers City
Swiping to dodge obstacles at speed is the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Subway Surfers City
No opponent; an endless solo runner
Subway Surfers City leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Subway Surfers City
Obstacle patterns are procedurally generated each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Subway Surfers City
Upgrade choices and pickup routing improve high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.