head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
Rotary-stick aim and dodge execution through memorisable time-travel arenas.
Aladdin leans Execution (Pure Mechanics); Time Soldiers leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Time Soldiers
Rotary aiming while dodging in all directions is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Time Soldiers
Era enemies and bosses are fixed arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Time Soldiers
Time-period order shifts slightly between credits
Aladdin leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Time Soldiers
Power-up management and boss knowledge help modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.