head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
A classic dinosaur-hunting FPS with platforming and an arsenal from bow to Chronoscepter.
Aladdin leans Execution (Pure Mechanics); Turok leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Turok
Fast aiming and platforming through fog
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Turok
Dinosaurs charge on fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Turok
Hidden keys and unseen ambushes initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Turok
Level routes and weapon picks are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.