head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
A twin-stick arena blaster testing sustained dodging reflexes and upgrade picks.
Aladdin leans Execution (Pure Mechanics); Ultratron leans Execution (Pure Mechanics).
Ultratron leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Ultratron
Twin-stick dodging through bullet swarms is the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Ultratron
Robots swarm in fixed behaviours, nothing adapts
Ultratron leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Ultratron
Enemy spawns and power-up drops shuffle each level
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Ultratron
Upgrade pet-and-perk choices shape survivability
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.