head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
A marble-shooting puzzle where you match colours before the chain reaches the skull.
Aladdin leans Execution (Pure Mechanics); Zuma leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Zuma
Fast accurate shots under chain pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Zuma
No adaptive opponent
Zuma leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Zuma
Ball colour feed is random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Zuma
Chain setups, gap shots, combo planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.