head to head
Alfred Hitchcock: VertigovsEvil
Alfred Hitchcock: Vertigo leans Variance (Light / Casual); Evil leans Variance (Systems & Chaos).
Alfred Hitchcock: VertigoEvil
Axis by axis
Execution1 vs 2
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Evil leans harder on variance: Hidden scares and events drive the unknown tension
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

