head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Treasure's Mega Drive boss-rush gauntlet demanding flawless execution against giant setpieces.

Execution · Pure Mechanics
A run-and-gun boss rush about dodging scripted patterns with tight inputs.
Alien Soldier leans Execution (Pure Mechanics); Cuphead leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Frame-tight dodges across thirty-plus bosses
Cuphead
Tight dodging and parry timing decide every boss.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Bosses fully scripted
Cuphead
Bosses cycle scripted phases; no adaptation to player.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Nothing hidden after one loop
Cuphead
Minor attack-order shuffling between phases.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Soldier
Weapon loadout and moveset mastery solvable
Cuphead
Loadouts and boss phase order are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.