head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A pure paddle-precision breakout test with nothing hidden beneath.

Execution · Pure Mechanics
A classic beat-em-up demanding execution against scripted enemy waves.
Alleyway leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles III: The Manhattan Project leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alleyway
Paddle precision and angle control decide every screen
Teenage Mutant Ninja Turtles III: The Manhattan Project
beat-em-up timing and enemy juggling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alleyway
Bricks cannot fight back
Teenage Mutant Ninja Turtles III: The Manhattan Project
enemies run simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alleyway
Ball physics are deterministic with minor bounce uncertainty
Teenage Mutant Ninja Turtles III: The Manhattan Project
minor enemy spawn randomness
Teenage Mutant Ninja Turtles III: The Manhattan Project leans a little harder on optimization, though the gap is small.
Alleyway
Brick-clearing order barely matters beyond basics
Teenage Mutant Ninja Turtles III: The Manhattan Project
character choice and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.