head to head
DOOM (2016) asks more than Teenage Mutant Ninja Turtles III: The Manhattan Project, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A classic beat-em-up demanding execution against scripted enemy waves.
DOOM (2016) leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles III: The Manhattan Project leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Teenage Mutant Ninja Turtles III: The Manhattan Project
beat-em-up timing and enemy juggling
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Teenage Mutant Ninja Turtles III: The Manhattan Project
enemies run simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Teenage Mutant Ninja Turtles III: The Manhattan Project
minor enemy spawn randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Teenage Mutant Ninja Turtles III: The Manhattan Project
character choice and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.