head to head
Super Mario Odyssey asks more than Teenage Mutant Ninja Turtles III: The Manhattan Project, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A classic beat-em-up demanding execution against scripted enemy waves.
Super Mario Odyssey leans Execution (Pure Mechanics); Teenage Mutant Ninja Turtles III: The Manhattan Project leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Teenage Mutant Ninja Turtles III: The Manhattan Project
beat-em-up timing and enemy juggling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Teenage Mutant Ninja Turtles III: The Manhattan Project
enemies run simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Teenage Mutant Ninja Turtles III: The Manhattan Project
minor enemy spawn randomness
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Teenage Mutant Ninja Turtles III: The Manhattan Project
character choice and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Super Mario Odyssey →
full breakdown
Teenage Mutant Ninja Turtles III: The Manhattan Project →