head to head
Re-Volt asks more than Alto's Odyssey, and the gap is optimization.

Execution · Twitch Chaos
The desert-set sequel to Alto's Adventure, adding balloons and wall rides to the endless ride.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
Alto's Odyssey leans Execution (Twitch Chaos); Re-Volt leans Execution (Pure Mechanics).
Re-Volt leans a little harder on execution, though the gap is small.
Alto's Odyssey
Trick chains and wall-ride timing
Re-Volt
Twitchy RC car handling punishes sloppy steering
Re-Volt leans a little harder on reads, though the gap is small.
Alto's Odyssey
No opponents
Re-Volt
Multiplayer item duels add a thin mind-game layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alto's Odyssey
Procedural desert biomes vary each run
Re-Volt
Random pickups swing race outcomes
Re-Volt leans clearly harder on optimization.
Alto's Odyssey
Light goal and combo systems
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.