head to head
Re-Volt asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
DOOM (2016) leans Execution (Pure Mechanics); Re-Volt leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Re-Volt leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Re-Volt
Random pickups swing race outcomes
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.