head to head
Re-Volt asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Re-Volt leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Re-Volt leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Super Mario Odyssey
No adaptive opponents whatsoever.
Re-Volt leans clearly harder on variance.
Re-Volt
Random pickups swing race outcomes
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Re-Volt
Shortcuts and car-class knowledge reward study
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.