head to head
Re-Volt asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Re-Volt leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Re-Volt leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Super Mario World
Scripted Koopas adapt to nothing
Re-Volt leans clearly harder on variance.
Re-Volt
Random pickups swing race outcomes
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.