head to head
Baldur's Gate 3 asks more than Amnesia: A Machine for Pigs, and the gap is optimization.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.