head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A narrative-driven horror walk through a Victorian slaughterhouse engine, lighter on systems than its predecessor.

Optimization · Systems & Chaos
Grinding random stone drops into stat loadouts that auto-battles then resolve.
Amnesia: A Machine for Pigs leans Optimization (Systems & Chaos); Pokémon Quest leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Walking and lever-pulling demand essentially nothing physical
Pokémon Quest
Auto-battling needs only occasional taps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: A Machine for Pigs
Manpigs are scripted set-dressing, rarely a true threat
Pokémon Quest
Wild cube Pokémon follow simple scripts
Pokémon Quest leans a little harder on variance, though the gap is small.
Amnesia: A Machine for Pigs
First-run unknowns are the whole experience; spoilers defuse it
Pokémon Quest
Cooking ingredients and stone drops are random
Pokémon Quest leans a little harder on optimization, though the gap is small.
Amnesia: A Machine for Pigs
Light puzzles and routes are trivially solvable on repeat
Pokémon Quest
Power stone loadouts and team stats decide expeditions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.